Invokyr dice

Invokyr Dice

Invokyr dice: single-use heal, hide, hinder plus movement. Pool at the table, keep one emergency special, treat recap names as Unverified. Steam 3883570.

Heal, hide, hinder — spend once.

~8 min read

At A Glance

Invokyr dice are hidden, single-use, and either move the 1970s token or spend a power. Steam names the special trio: heal, hide, hinder — and nothing comes without risk. Named full catalog TBA. Recap extras (resurrect, fire, cocoon, teleport) stay Unverified until the in-game label matches. Steam app 3883570, Ludogram / Ludogram, Shochiku. Play on Steam Verified October 9, 2026.

FactDetail
GameInvokyr
Steam app3883570
DeveloperLudogram
Mode1–6 online co-op
StatusEarly Access · Oct 8, 2026
Steam specialsHeal, hide, hinder (plus risk)
Use countEach die once — search for more
Where to rollCentral board after rally — not a closet
EA countA dozen-plus dice (press / store) — named list TBA
19 movement pointsCommunity recap — Unverified spec
PlatformPC (Steam) · Windows 10 64-bit
Not this wikiDota 2 Invoker orbs · Roblox codes

Where do I find Invokyr dice?

Steam: scour the house. Recaps and HUD agree the stash is furniture-scale: drawers, bags, closets, shelves, trophy rooms. Invokyr dice do not refill in your pocket. Finding one is not permission to throw it in that room.

Invokyr heal die prompt to revive dead bodies
SpotWhat you are looking forDo not
Drawers / bags / closetsSingle-use dice and sometimes idolsRoll inside the furniture
Board roomBanked dice you already carried homeLeave specials on the floor for a random teammate
Themed wingsSame search, worse hunts (ice / jungle / desert)Greed a biome with the last heal
After a summonDropped extras if a recap run shows themAssume a named catalog — read the prompt

The meter is a to-do list

HUD lines in recaps: “300 before next die,” “150 before next die,” “50 before next die.” Session numbers, Unverified as a fixed tax. If the Gamemaster still wants cursed idols, another movement throw will not skip it.

Empty pockets at the table first

If two players each found a die in opposite wings, walk them home. That is the co-op rule that keeps Invokyr dice from summoning a hunt on a split party. Next: where the throw actually counts.

Where should I roll Invokyr dice?

Throw at the central board. Recap HUD: “Roll the dice to move your token” and “Throw the die on the board.” A hallway roll can spawn a hunt while you are lost in the labyrinth Steam already warns about.

Throwing an Invokyr die onto the central board
Die jobDo thisDo not
MovementBank several, throw when the squad can take a summonYeet in a closet the instant you loot it
Heal / revive promptHold until a down or a hunt you cannot kiteSpend on a scratch in a quiet hall
HideBreak line of sight when a hunter has committedBurn it to skip a dark empty room
HinderBuy a carrier time, or slow a chaseOpen a fight you cannot finish
Anything else on the promptRead the in-game sentenceTrust a recap nickname

Token first, power second

Movement dice advance the board. Specials spend a power. Both are still one-use Invokyr dice. Recaps claim you need multiple rolls because a face caps at six and a community total of 19 movement points — mark that total Unverified; Steam does not print it.

If the table wants idols, do not throw

Amelia Tyler lines repeat “bring back the golden idols.” Extra movement dice in your pocket do not pay that tax. Next: the Steam trio you should still have when the walk goes wrong.

When do I spend heal, hide, or hinder dice?

Steam copy: some dice heal, hide, or hinder those who hunt you, and nothing comes without risk. This page treats them as emergency tools, not loot to flex. In-world prompts in recaps pair heal with revive / dead bodies — still read the label; names wander.

Using an Invokyr heal die near a downed teammate
SituationSpendHold
Quiet search, no hunterNothingEvery special die
Teammate down, body reachableHeal / revive if the prompt matchesHinder — nothing to hinder
Idol carry, hunter committedHide on the carrier or hinder to peelA second heal “just in case” while they die
Summon after a board rollThe die that matches the huntA movement die you still wanted for the next space
House Rule just stackedWait one sentence of Gamemaster VOPanic-throwing the last special
Last die in the pocketOnly a wipe you cannot kiteOpening a new wing “for fun”
Subtitle: cannot run, can hideHideA movement throw to “skip” the rule

One heal in the pocket beats three spent on scratches

Death is not always the end (Steam), but a wipe with no revive-style die is a long walk. Spend movement freely once banked. Spend specials like you have one life. Shop gadgets later may cover habits — prices TBA on shop.

Listen before you spend

A recap line: “You cannot run, but you can hide.” That is a spend cue, not flavor. Stacked overlays live on house rules. Next: the extra faces recaps love to name that Steam does not.

Then escort idols without a closet drop

Matched by build plan, shared topics, and guide progression — not random related links.

What about resurrect, fire, cocoon, and teleport dice?

Community recaps name extra Invokyr dice. Useful as “watch the prompt,” not as a wiki stat block. Until Ludogram prints a catalog, every row below is Unverified.

Recap nameClaimed jobThis wiki
HealCircle / restore; prompts also say revive bodiesSteam-backed as heal — still read the HUD
HideBreak a hunt / line of sightSteam-backed
HinderSlow or block huntersSteam-backed
Resurrection / resurrectBring a teammate backUnverified name — may overlap heal prompts
FirePatch of fire; slows chasers; pickup lines in recapsUnverified
CocoonTraps nearby players and can also pin enemies — friendly fire riskUnverified
TeleportLands where you throw; “aim and throw far” in recapsUnverified
Treasure / hard / cursed purpleStreamer slangIgnore until the in-game label matches

Cocoon is why you do not huddle on a mystery throw

If a recap is right, a cocoon die cages whoever is standing on it — teammates included. Treat unknown specials like live grenades until the sentence on screen is unambiguous.

Teleport is not a substitute for knowing the board

Recaps: aim and throw far. That still spends the die. Getting lost in a new wing with no path home is how Invokyr dice become a wipe button. Next: when the same die is cursed.

Can Invokyr dice turn against you?

Steam: nothing comes without risk. Recaps add that a die can become cursed and reverse its power, and that House Rules stack chaos toward the last Invokyr Board. Named reverse table: TBA.

SignalWhat to doStatus
Prompt says cursed / reverseDo not throw it as a healRead the label — names TBA
House Rule VO after a board rollWait one sentence before spending a specialSee house-rules page
“The die curses you” style subtitleAssume the power is not friendlyRecap — Unverified wording
Purple / odd face in a recapNot a rarity tier listDo not invent drop rates

Risk is the fourth Steam word

Heal, hide, hinder, and risk. A six-stack that treats every die as a buff will learn the hard way. If a house rules overlay says you cannot run, a movement die will not argue with it.

Do not write a tier list yet

EA has a dozen-plus dice. A ranked “S-tier fire” article would be fanfic. Spend-or-hold is the page you can execute today. Next: that table, compacted.

Should I spend or hold this Invokyr die?

Use this when someone in voice asks “do I throw it?” If the answer is not in the prompt, hold.

In your handThrow now if…Hold if…
MovementSquad at the board, exit clear, idol tax paidAnyone is still in an unsearched wing
HealA body you can reach, or a hunt you cannot kiteQuiet hallway, or it is the last special
HideHunter has committed / “cannot run” ruleYou are clearing an empty closet
HinderCarrier needs a peel, or a chase is stuck on a doorYou wanted a DPS button — this is not that game
Unnamed / recap extraThe HUD sentence is unambiguous and the squad is readyYou only know a streamer nickname

Caller calls the throw

On a six-stack, remote specials are how Invokyr co-op wipes. The how many players caller should know what is banked. First-run muscle memory: beginner guide.

After the die is gone, the idol walk remains

Spending a power does not place a statue on the table. Carry rules stay on cursed idols.

What next

Next: carry idols without closet clips on cursed idols, then keep a special die for stacked house rules.

FAQ

Do Invokyr dice regenerate?

Steam: each can only be used once. You search the house for more.

Should I roll a movement die immediately?

No. Pool at the central board. Hallway throws summon hunts on split parties.

What special dice does Steam confirm?

Heal, hide, hinder — plus risk. Recap names (teleport, fire, cocoon, resurrect) stay Unverified until the in-game label matches.

How many Invokyr dice are in Early Access?

Press / store: a dozen-plus. Named catalog TBA. Do not memorize streamer slang as official.

Is 19 movement points official?

No. That total is a community recap. Unverified on this wiki.

Can dice become cursed?

Steam warns that nothing comes without risk. Reverse / cursed names after House Rules stay TBA.

Is this Dota Invoker?

No. Invokyr dice are physical single-use finds on Steam 3883570, not Quas/Wex/Exort orbs.

Where do I throw a teleport die?

Unverified extra. Recaps say aim and throw far — still not a hallway movement substitute.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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