Do Invokyr dice regenerate?
Steam: each can only be used once. You search the house for more.
Invokyr dice: single-use heal, hide, hinder plus movement. Pool at the table, keep one emergency special, treat recap names as Unverified. Steam 3883570.
Heal, hide, hinder — spend once.
~8 min read
Invokyr dice are hidden, single-use, and either move the 1970s token or spend a power. Steam names the special trio: heal, hide, hinder — and nothing comes without risk. Named full catalog TBA. Recap extras (resurrect, fire, cocoon, teleport) stay Unverified until the in-game label matches. Steam app 3883570, Ludogram / Ludogram, Shochiku. Play on Steam Verified October 9, 2026.
| Fact | Detail |
|---|---|
| Game | Invokyr |
| Steam app | 3883570 |
| Developer | Ludogram |
| Mode | 1–6 online co-op |
| Status | Early Access · Oct 8, 2026 |
| Steam specials | Heal, hide, hinder (plus risk) |
| Use count | Each die once — search for more |
| Where to roll | Central board after rally — not a closet |
| EA count | A dozen-plus dice (press / store) — named list TBA |
| 19 movement points | Community recap — Unverified spec |
| Platform | PC (Steam) · Windows 10 64-bit |
| Not this wiki | Dota 2 Invoker orbs · Roblox codes |
Steam: scour the house. Recaps and HUD agree the stash is furniture-scale: drawers, bags, closets, shelves, trophy rooms. Invokyr dice do not refill in your pocket. Finding one is not permission to throw it in that room.

| Spot | What you are looking for | Do not |
|---|---|---|
| Drawers / bags / closets | Single-use dice and sometimes idols | Roll inside the furniture |
| Board room | Banked dice you already carried home | Leave specials on the floor for a random teammate |
| Themed wings | Same search, worse hunts (ice / jungle / desert) | Greed a biome with the last heal |
| After a summon | Dropped extras if a recap run shows them | Assume a named catalog — read the prompt |
HUD lines in recaps: “300 before next die,” “150 before next die,” “50 before next die.” Session numbers, Unverified as a fixed tax. If the Gamemaster still wants cursed idols, another movement throw will not skip it.
If two players each found a die in opposite wings, walk them home. That is the co-op rule that keeps Invokyr dice from summoning a hunt on a split party. Next: where the throw actually counts.
Throw at the central board. Recap HUD: “Roll the dice to move your token” and “Throw the die on the board.” A hallway roll can spawn a hunt while you are lost in the labyrinth Steam already warns about.

| Die job | Do this | Do not |
|---|---|---|
| Movement | Bank several, throw when the squad can take a summon | Yeet in a closet the instant you loot it |
| Heal / revive prompt | Hold until a down or a hunt you cannot kite | Spend on a scratch in a quiet hall |
| Hide | Break line of sight when a hunter has committed | Burn it to skip a dark empty room |
| Hinder | Buy a carrier time, or slow a chase | Open a fight you cannot finish |
| Anything else on the prompt | Read the in-game sentence | Trust a recap nickname |
Movement dice advance the board. Specials spend a power. Both are still one-use Invokyr dice. Recaps claim you need multiple rolls because a face caps at six and a community total of 19 movement points — mark that total Unverified; Steam does not print it.
Amelia Tyler lines repeat “bring back the golden idols.” Extra movement dice in your pocket do not pay that tax. Next: the Steam trio you should still have when the walk goes wrong.
Steam copy: some dice heal, hide, or hinder those who hunt you, and nothing comes without risk. This page treats them as emergency tools, not loot to flex. In-world prompts in recaps pair heal with revive / dead bodies — still read the label; names wander.

| Situation | Spend | Hold |
|---|---|---|
| Quiet search, no hunter | Nothing | Every special die |
| Teammate down, body reachable | Heal / revive if the prompt matches | Hinder — nothing to hinder |
| Idol carry, hunter committed | Hide on the carrier or hinder to peel | A second heal “just in case” while they die |
| Summon after a board roll | The die that matches the hunt | A movement die you still wanted for the next space |
| House Rule just stacked | Wait one sentence of Gamemaster VO | Panic-throwing the last special |
| Last die in the pocket | Only a wipe you cannot kite | Opening a new wing “for fun” |
| Subtitle: cannot run, can hide | Hide | A movement throw to “skip” the rule |
Death is not always the end (Steam), but a wipe with no revive-style die is a long walk. Spend movement freely once banked. Spend specials like you have one life. Shop gadgets later may cover habits — prices TBA on shop.
A recap line: “You cannot run, but you can hide.” That is a spend cue, not flavor. Stacked overlays live on house rules. Next: the extra faces recaps love to name that Steam does not.
Matched by build plan, shared topics, and guide progression — not random related links.
Community recaps name extra Invokyr dice. Useful as “watch the prompt,” not as a wiki stat block. Until Ludogram prints a catalog, every row below is Unverified.
| Recap name | Claimed job | This wiki |
|---|---|---|
| Heal | Circle / restore; prompts also say revive bodies | Steam-backed as heal — still read the HUD |
| Hide | Break a hunt / line of sight | Steam-backed |
| Hinder | Slow or block hunters | Steam-backed |
| Resurrection / resurrect | Bring a teammate back | Unverified name — may overlap heal prompts |
| Fire | Patch of fire; slows chasers; pickup lines in recaps | Unverified |
| Cocoon | Traps nearby players and can also pin enemies — friendly fire risk | Unverified |
| Teleport | Lands where you throw; “aim and throw far” in recaps | Unverified |
| Treasure / hard / cursed purple | Streamer slang | Ignore until the in-game label matches |
If a recap is right, a cocoon die cages whoever is standing on it — teammates included. Treat unknown specials like live grenades until the sentence on screen is unambiguous.
Recaps: aim and throw far. That still spends the die. Getting lost in a new wing with no path home is how Invokyr dice become a wipe button. Next: when the same die is cursed.
Steam: nothing comes without risk. Recaps add that a die can become cursed and reverse its power, and that House Rules stack chaos toward the last Invokyr Board. Named reverse table: TBA.
| Signal | What to do | Status |
|---|---|---|
| Prompt says cursed / reverse | Do not throw it as a heal | Read the label — names TBA |
| House Rule VO after a board roll | Wait one sentence before spending a special | See house-rules page |
| “The die curses you” style subtitle | Assume the power is not friendly | Recap — Unverified wording |
| Purple / odd face in a recap | Not a rarity tier list | Do not invent drop rates |
Heal, hide, hinder, and risk. A six-stack that treats every die as a buff will learn the hard way. If a house rules overlay says you cannot run, a movement die will not argue with it.
EA has a dozen-plus dice. A ranked “S-tier fire” article would be fanfic. Spend-or-hold is the page you can execute today. Next: that table, compacted.
Use this when someone in voice asks “do I throw it?” If the answer is not in the prompt, hold.
| In your hand | Throw now if… | Hold if… |
|---|---|---|
| Movement | Squad at the board, exit clear, idol tax paid | Anyone is still in an unsearched wing |
| Heal | A body you can reach, or a hunt you cannot kite | Quiet hallway, or it is the last special |
| Hide | Hunter has committed / “cannot run” rule | You are clearing an empty closet |
| Hinder | Carrier needs a peel, or a chase is stuck on a door | You wanted a DPS button — this is not that game |
| Unnamed / recap extra | The HUD sentence is unambiguous and the squad is ready | You only know a streamer nickname |
On a six-stack, remote specials are how Invokyr co-op wipes. The how many players caller should know what is banked. First-run muscle memory: beginner guide.
Spending a power does not place a statue on the table. Carry rules stay on cursed idols.
Next: carry idols without closet clips on cursed idols, then keep a special die for stacked house rules.
Steam: each can only be used once. You search the house for more.
No. Pool at the central board. Hallway throws summon hunts on split parties.
Heal, hide, hinder — plus risk. Recap names (teleport, fire, cocoon, resurrect) stay Unverified until the in-game label matches.
Press / store: a dozen-plus. Named catalog TBA. Do not memorize streamer slang as official.
No. That total is a community recap. Unverified on this wiki.
Steam warns that nothing comes without risk. Reverse / cursed names after House Rules stay TBA.
No. Invokyr dice are physical single-use finds on Steam 3883570, not Quas/Wex/Exort orbs.
Unverified extra. Recaps say aim and throw far — still not a hallway movement substitute.
Matched by build plan, shared topics, and guide progression — not random related links.