How many Invokyr boards are in Early Access?
Four themes: Classic Board Games / haunted manor, Jungle, Icy Mountain, Desert. Abyss, Space, and an unnamed third are planned, not launch.
Invokyr boards in Early Access are four themed collections around one central 1970s table: Classic Board Games / haunted manor, Jungle, Icy Mountain, and Desert. Press and Steam also say Haunted Manor for the first theme — same hub house, not a fifth map. Planned later: Abyss, Space, plus one unnamed theme. Room-by-room maps, extract graphs, and secret lists stay TBA. Steam app 3883570, Ludogram / Ludogram, Shochiku. Play on Steam Verified October 9, 2026.
| Fact | Detail |
|---|---|
| Game | Invokyr |
| Steam app | 3883570 |
| Developer | Ludogram |
| Mode | 1–6 online co-op |
| Status | Early Access · Oct 8, 2026 |
| Live EA themes | Classic Board Games / manor, Jungle, Icy Mountain, Desert |
| Press alias | Haunted Manor = first theme, not a fifth board |
| Planned | Abyss, Space, + unnamed third — not in EA launch |
| Hub | Central 1970s board table in the house |
| Events / hunts | 20+ events · 15+ monsters — named lists TBA |
| Platform | PC (Steam) · Windows 10 64-bit |
| Not this wiki | Dota 2 Invoker · Roblox codes · interactive map tool |
Every Invokyr boards run starts at a dusty table, not in a biome loading screen. Steam loop: explore themed boards, survive summons, then progress toward the ultimate Invokyr Board. Recap HUD: “Roll the dice to move your token” and “Throw the die on the board.” A hallway throw is how a hunt lands on a split party.

| Piece | Job | Do not |
|---|---|---|
| Central table | Bank dice and idols, rally, throw movement | Roll the second a die leaves a drawer |
| Token | Advances the collection toward later boards | Treat a six as a full extract |
| Board room exits | Learn at least one path home per wing | Assume the map never rearranges |
| Ultimate Invokyr Board | End-collection goal in studio copy | Invent a 1.0 boss HP bar |
| Shop between boards | Spend score after a survive | Open a fake player market |
Steam blurbs also mention jungle, ice mountain, and an oversized toy chest as house biomes. That toy-chest line is flavor for Classic Board Games clutter — not a sixth EA theme. If a recap says “the map changed,” mark layout as session-volatile, Unverified as a fixed graph.
Amelia Tyler lines keep asking for golden idols and closeness. Extra dice in your pocket do not skip that tax. Next: the manor theme that press and Games Press name two ways.
Studio launch copy lists Classic Board Games. Steam community / EA notes also say Haunted Manor. This wiki treats them as one first theme: the abandoned house, labyrinth rooms, closets, trophy clutter, and giant toy / chess spaces. Named room list TBA. Secrets (safes, keys, hidden rooms) are P1 — do not treat this page as a complete map.

| Manor habit | Do this | Never |
|---|---|---|
| Closets / drawers / bags | Search, then walk finds to the table | Park a golden statue in a swing door |
| Giant chess / toy floor | Buddy-pair; call an exit | Stand still to “play chess” |
| Voice-sensitive rooms (recap) | Call locations, keep chatter useful | Scream coordinates as a joke |
| Idol tax | Two-hand on open floor with a door buddy | Solo a trophy hall with both hands full |
| Extract | One called path back to the board room | New wing greed with no rally |
Recaps scream when the floor becomes a grid. Community chess knight lives on the monster guide. You need an extract, not en passant. Official piece list TBA.
One recap hunts a manor address. Treat it as a session riddle until Ludogram prints a code list. Next: Jungle, the theme recaps actually subtitle as a leave/join choice.
Jungle is a confirmed EA theme with its own atmosphere, dangers, and encounters. Recap HUD / VO: “Leave the jungle or join the dead.” Community labels a wet-room hunter alligator / Chompy — Unverified name, not a pet. Killable TBA. Extract is still “back to the table,” not a jungle camp.

| Situation | Action | Do not |
|---|---|---|
| Wet / snappy hunter | Buddy-pair; peel with hide / hinder | Farm it or name it a companion |
| Trophy / clutter detour | Call the object, keep a door buddy | Two-hand an idol into the bite |
| “Leave the jungle” line | Treat as extract / survive cue | Start a new loot loop |
| Flooded floor (recap) | Assume wet-work, not a swim minigame | Invent a desert-to-jungle warp |
| After survive | Bank at the table, then shop | Hallway-roll the next movement die |
“Can we call it Chompy?” is voice, not a Steam heading. If it blocks a statue, wait or peel. Do not write a capture table.
The Gamemaster will still want golden statues after a jungle summon. Layouts change; the tax does not. Next: ice.
Icy Mountain is the third live EA theme. Community Yeti and penguins are hunt labels, not Steam catalog rows — Unverified names. Long sight lines punish a six-way split and a two-hand carrier. This is still one of four Invokyr boards, not a Yeti raid instance.

| Ice habit | Do this | Never |
|---|---|---|
| Split loot | Buddy-pair the wing | Six solo goblins in white-out |
| Idol carry | Escort; drop only on open floor | Two-hand into a chase |
| Penguins (community) | Treat as blockers until HUD says otherwise | Pet logic |
| Special dice | Hold hide / hinder for a commit | Spend the last heal on a scratch |
| Extract | Call the path home before the roll | Greed “one more shelf” |
Press: 15+ monsters hunt you through the boards. Yeti may cover more than one unnamed hunter. Play the tell in front of you. Full hunt table: monsters.
A “cannot run, can hide” overlay does not care that you wanted the ice wing. Wait one Gamemaster sentence. Next: Desert.
Matched by build plan, shared topics, and guide progression — not random related links.
Desert is the fourth confirmed EA theme. Public copy is thinner than manor / jungle / ice: atmosphere, dangers, encounters — no official named bestiary, POI list, or extract graph. Do not invent sand-worm catalogs. Play the same hub rules: search, escort, extract, rally, roll.
| Known | Unknown (TBA) | Play today |
|---|---|---|
| Theme exists at EA launch | Room names, shortcuts, sand events | Learn one path back to the table |
| Own dangers / encounters | Which hunts are desert-only | Buddy-pair; keep one special die |
| Idol / dice search still applies | Spawn tables | Do not hallway-roll |
| Shop after survive | Theme-gated SKUs | Do not invent desert-only prices |
If a recap never prints “Desert” on the HUD, still treat the fourth EA slot as live because studio lists it. Session labels that disagree stay Unverified.
Heat / glare / open ground (if a recap shows them) only make two-hand carries louder. Door rules stay on cursed idols. Next: the boards that are not in the build yet.
Studio roadmap: three new board themes, including Abyss and Space, with a third still unnamed. Timed with ~one year of Early Access, subject to change. Not in the four-theme launch set. Do not write extract routes for boards that are not playable.
| Theme | Status | This wiki |
|---|---|---|
| Classic Board Games / manor | EA live | Hub house + clutter / chess |
| Jungle | EA live | Wet hunter recaps — Unverified names |
| Icy Mountain | EA live | Yeti / penguin recaps — Unverified |
| Desert | EA live | Thin official copy |
| Abyss | Planned | No extract guide yet |
| Space | Planned | No extract guide yet |
| Unnamed third | Planned | Do not guess the name |
Studio: price may rise as content ships. That is the Steam SKU, not shop gadget gold. Do not mix them.
“Defeat the Master Board” / ultimate Invokyr Board is the collection climax in copy. It is not confirmed as the Abyss theme. Next: the extract checklist that works on all four live boards.
Use this when someone in voice asks “do we roll?” If anyone is still in an unsearched wing with the last heal, the answer is no.

| Check | Green | Red |
|---|---|---|
| Idols | HUD tax paid / statues on the table | Carrier still in a closet arc |
| Dice | Movement banked at the table | Specials already dumped on scratches |
| Squad | Buddy pairs in the board room | One player “finishing” ice solo |
| Exit | At least one called path home | Nobody can name the door |
| Hunt | Clear or kited with hide / hinder | Active chase on the carrier |
| House Rule | One sentence of VO already heard | Panic-throw during overlay |
| Next spend | Shop after survive if score banked | Assuming wipe keeps demo gold |
On a six-stack, remote rolls wipe Invokyr boards runs. The how many players caller should know who is still in a wing. First-run muscle: beginner guide.
Surviving a theme is how you fund upgrades. Spend order lives on the shop page — not here.
Next: spend score between themes on shop, then match the hunt you just extracted from on monsters.
Four themes: Classic Board Games / haunted manor, Jungle, Icy Mountain, Desert. Abyss, Space, and an unnamed third are planned, not launch.
No. Press and Steam use both names for the first theme — the hub house. This wiki does not count five live EA boards.
At the central table after a rally. Hallway throws summon hunts on split parties.
Not on this wiki (P1 tool). Room lists, safes, and secrets stay TBA. Learn extract routes, do not wait for a full atlas.
No official name. Community alligator / Chompy recaps stay Unverified. Not a pet.
Icy Mountain is official. Yeti is a community hunt label. See the monster guide.
Steam biome flavor for house clutter / Classic Board Games — not a sixth EA theme.
Studio plans them during roughly one year of EA, subject to change. No extract routes until they ship.
No. Invokyr boards are Steam 3883570 Ludogram / Shochiku, not Quas/Wex/Exort.
Matched by build plan, shared topics, and guide progression — not random related links.