Is this Dota Invoker or a Roblox game?
No. This Invokyr beginner guide is Steam app 3883570 by Ludogram. Quas/Wex/Exort and Roblox codes belong elsewhere.
This Invokyr beginner guide is how to play the first run of Steam Invokyr (app 3883570): search the house for single-use dice, two-hand cursed idols back to the 1970s table, then roll only when the squad can survive a summon. Ludogram / Ludogram, Shochiku. Not Dota Invoker. Not Roblox. Play on Steam Verified October 9, 2026.
| Fact | Detail |
|---|---|
| Game | Invokyr |
| Steam app | 3883570 |
| Developer | Ludogram |
| Mode | 1–6 online co-op |
| Status | Early Access · Oct 8, 2026 |
| Platform | PC (Steam) · Windows 10 64-bit |
| Genre | First-person co-op survival horror · cursed board game |
| Price | $12.99 USD list · launch discount on Steam (check live store) |
| Voice | Gamemaster voiced by Amelia Tyler |
| Combat | No FPS loadout — dice, idols, gadgets, and the house |
| Not this wiki | Dota 2 Invoker · Invoker Game · Roblox codes |
Hour one of this Invokyr beginner guide is orientation, not a speedrun of the last Invokyr Board. You spawn in an abandoned house with a cursed 1970s board that wants to be played. The Gamemaster (Amelia Tyler) talks over subtitles. Turn them on. The voice is not flavor — it often names the next demand: roll, return idols, or survive.
Steam copy is blunt: scour the house for dice, each usable once, then choose wisely. Recaps and HUD prompts add the missing half — you also return golden idols so the board will let you throw again. Exact point thresholds on the “before next die” meter stay Unverified (they change per session). Treat the meter as a to-do list, not a DPS rotation.
Early Access is 1–6 online co-op. A first run can be solo, but idol carries and door traps punish it. If you only have three friends, the demo still matches that party size. Roles that scale from two to six sit on how many players. Next: the one habit this Invokyr beginner guide exists to burn in — where you throw.
Throw at the central board, not the second you pick a die off a shelf. Movement dice advance the token. Special dice spend a power. Both are single-use. A hallway roll can summon a hunt while you are lost in the labyrinth Steam already warns about.

| Die job | Do this | Do not |
|---|---|---|
| Movement | Bank several at the table, then throw when the squad can take a summon | Yeet in a closet the instant you loot it |
| Heal / revive | Hold until a down or a hunt you cannot kite | Spend on a scratch in a quiet hallway |
| Hide | Break line of sight when a hunter has committed | Burn it to skip a dark empty room |
| Hinder | Buy a teammate time while they finish an idol carry | Open a fight you cannot finish |
| Risk / fire / teleport recaps | Treat named extras as Unverified until the in-game label matches | Memorize streamer slang as the official catalog |
The how to play Invokyr rule is: empty pockets at the table first. If two players each found a die in opposite wings, walk them home. Rolling one while the other is still in the ice wing is how you split the party under a summon. Named faces (heal, resurrect, teleport, fire, cocoon) appear in recaps — the only Steam-backed trio is heal, hide, hinder. Full catalog: dice.
HUD lines in recaps say “roll the dice to move your token” and “throw the die on the board.” If the table is asking for idols instead, another throw will not skip the tax. Next: the object that actually pays that tax.
Golden statues / cursed idols are the first-run bottleneck. Steam and recaps agree you must bring them back to the board area. They usually eat both hands. Flashlight, item swaps, and door handling change while you carry. Dropping one in a closet swing is the classic softlock.

| Carry rule | Why it matters |
|---|---|
| Two hands | You cannot casually hold a flashlight and an idol at once |
| Buddy on doors | The carrier cannot fight a swing trap and a hunt together |
| No closet drops | A statue in a door frame is a wipe plus a reset walk |
| Submit at the table | The HUD keeps asking for idols until the next die unlocks |
| Effect on the holder | Recaps: darkness, fire rings, reversed controls, swapped cameras — names TBA |
| Do not solo a biome | Ice / jungle / desert hunts punish a lone carrier |
One player carries. One player walks ahead on doors and sound. A third (if you have six) watches the rear. That is not an official class list — Invokyr has no published jobs — it is the co-op habit that keeps the statue moving. Idol effects and door traps in detail: cursed idols.
Recaps show “150 before next die” / “300 before next die” while the Gamemaster repeats “bring back the golden idols.” Treat those numbers as session Unverified. The executable rule is simpler: if the table is still hungry, search, don’t throw. Next: which special die you refuse to spend until that walk goes wrong.
Matched by build plan, shared topics, and guide progression — not random related links.
Steam: some dice heal, hide, or hinder those who hunt you, and nothing comes without risk. This Invokyr beginner guide treats them as emergency tools. Recaps also show resurrect / revive and riskier faces — keep those names Unverified until you read the in-game die.

| Situation | Spend | Hold |
|---|---|---|
| Quiet search, no hunter | Nothing | Every special die |
| Teammate down in a clear room | Heal / revive if the body is reachable | Hinder — nothing to hinder |
| Idol carry, hunter committed | Hide on the carrier or hinder to peel | A second heal “just in case” while they die |
| Summon after a board roll | The die that matches the hunt (hide vs hinder) | A movement die you still wanted for the next space |
| House Rule just stacked | Wait one sentence of Gamemaster VO | Panic-throwing the last special |
| Last die in the pocket | Only a wipe you cannot kite | Opening a new wing “for fun” |
Death is not always the end (Steam), but a wipe with no revive die is a long walk. Spend movement dice freely once they are banked. Spend specials like you have one life. Shop gadgets later can cover habits the slice taught you — prices TBA on shop.
Amelia Tyler lines and subtitle cards telegraph events and house rules. If the board says you cannot run but can hide, that is a spend cue, not a lore joke. Next: how a six-stack should move so those spends stay rare.
The house is a labyrinth. Steam: lose your way and you may never make it back to the board. First-run splits should be buddy pairs, not six solo loot goblins. Themes in Early Access: Classic Board Games / manor, Jungle, Icy Mountain, Desert — see boards.
| Party size | Split | Who holds specials |
|---|---|---|
| 1 | No split — clear a wing, bank, repeat | You hold everything; do not greed a biome |
| 2 | Stay in voice range of the same wing | One heal, one hide; swap only at the table |
| 3–4 (demo-sized) | Two search, one board-sitter optional | Board-sitter is the bank, not AFK |
| 5–6 (EA) | Two pairs + one caller at the table | Caller calls the roll; pairs do not throw remotely |
Name the wing and the object: “idol in ice hall, doors trap-left.” Do not say “over here.” Monsters recaps name Yeti, chess knight, weeping angel, crocodile — community labels, killable TBA. Hunt tells: monsters.
Before anyone rolls, every pair should be able to reach the board without crossing a new unsearched biome. If a pair is still carrying, the table waits. That is how to play Invokyr with six without a hallway wipe. Next: the mistakes that ignore all of the above.
Most first-hour deaths are process, not “the Yeti is unfair.” Fix the process before you blame a theme.
If you cannot find the table, stop looting and retrace. New dice in a dead-end do not help a lost squad. Steam already told you the labyrinth is the threat.
Score into upgrades only after a clean extract to the board. Furniture is not a first-run priority. When the slice feels good, compare the demo to paid EA, then spend. Official LFG: discord.gg/A2anGpvp24 — channel names TBA.
Next: confirm the Invokyr demo player cap and length before you buy, then lock special-die habits on dice.
No. This Invokyr beginner guide is Steam app 3883570 by Ludogram. Quas/Wex/Exort and Roblox codes belong elsewhere.
Search, bank dice and idols at the table, rally, then roll. Do not hallway-throw. Details are the checklist on this page.
At the central 1970s board after the squad is ready. Steam: each die is single-use.
Amelia Tyler (press / store). Turn subtitles on.
Yes. EA is 1–6. Solo works; idol carries and hunts are harder. Demo cap is 4.
Yes if you have not bought EA. Steam demo app 4704030. See the demo page for players and length.
Steam confirms heal, hide, hinder. Recap names (teleport, fire, cocoon, resurrect) stay Unverified until the in-game label matches. See /dice.
This wiki lists PC / Steam only. Console SKUs stay Unverified.
Matched by build plan, shared topics, and guide progression — not random related links.