What are Invokyr cursed idols?
Golden statues / totems the board asks you to return. Two-hand carries. Named catalog TBA.
Invokyr cursed idols (golden statues / totems) are the tax the 1970s board keeps asking for. Steam and HUD recaps: find them in the house, two-hand them home, submit at the table, then you may roll. Named catalog TBA. Holder curses (darkness, invert, runaway “spider”) stay Unverified until the in-game prompt matches. Steam app 3883570, Ludogram / Ludogram, Shochiku. Play on Steam Verified October 9, 2026.
| Fact | Detail |
|---|---|
| Game | Invokyr |
| Steam app | 3883570 |
| Developer | Ludogram |
| Mode | 1–6 online co-op |
| Status | Early Access · Oct 8, 2026 |
| Also called | Golden statues / totems — HUD: “golden idols” |
| Hands | Usually both — flashlight / swaps change (recap) |
| Job | Submit at the board to unlock the next die |
| Named list | TBA — effects observed in recaps, not a Steam catalog |
| Pets | None — wildlife on this wiki are hunts, not helpers |
| Platform | PC (Steam) · Windows 10 64-bit |
| Not this wiki | Dota 2 Invoker · Roblox codes |
Steam: scour the house. Recap HUD and Amelia Tyler lines repeat bring back the golden idols while a “before next die” meter ticks. Session numbers (300 / 150 / 50) stay Unverified as a fixed tax. Invokyr cursed idols spawn in furniture-scale loot: rooms, drawers, bags, trophy halls, themed wings. Finding one is not permission to roll.

| Spot | What you are looking for | Do not |
|---|---|---|
| Manor rooms / drawers / bags | Golden statues matching the HUD ask | Throw a movement die in that room |
| Trophy / clutter halls | Same statues, worse door traps | Park the idol in a closet “for later” |
| Themed wings (ice / jungle / desert) | Same tax, worse hunts | Solo a biome with both hands full |
| Board table | Already-submitted idols | Assume a leftover statue is a pet |
If the table still wants golden statues, another movement throw will not skip it. Recaps show the Gamemaster stacking “survive the horrors” on top of the idol ask — that is a hunt after a roll, not a reason to ignore the tax.
Voice: “idol in ice hall, trap-left.” Do not say “over here.” Theme layouts live on boards. Next: how both hands change the walk.
Recaps and first-run pages agree: golden statues usually eat both hands. Flashlight, item swaps, and clean door handling change while you carry. That is why Invokyr cursed idols wipe squads that treat them like a pocket item.
| Carry rule | Why it matters | Status |
|---|---|---|
| Two hands | You cannot casually hold a flashlight and an idol at once | Recap — confirm in your build |
| Buddy on doors | The carrier cannot fight a swing trap and a hunt together | Executable habit |
| Open floor to drop | A statue in a door frame is a wipe plus a reset walk | Executable habit |
| Submit at the table | HUD keeps asking until the next die unlocks | Steam / HUD recap |
| Do not hallway-roll | A summon on a two-hand carrier is a closet clip waiting to happen | Same rule as dice page |
| One idol at a time if cursed | Greeding a second invert while inverted is how you eat a hunter | Recap — Unverified stacking |
First-person recaps show a golden idol on a shelf, then a long walk. Assign the carrier before anyone grabs. If you already have the last heal, you are a poor carrier — swap at the table, not in a closet.
Co-op recaps: “how do I turn my flashlight” next to invert talk. The escort holds light. The carrier holds the statue. Shop gadgets that might later cover this sit on shop with prices TBA. Next: what the statue does to the holder.
Press / store confirm cursed idols exist; they do not print a named effect table. Recaps show several holder states. Until Ludogram ships a catalog, every row below is Unverified observation — read the prompt, do not memorize streamer slang.

| Recap curse | What players reported | This wiki |
|---|---|---|
| Darkness | Room goes dark on pickup; “statue that makes it darker” | Unverified — escort brings the light |
| Inverted controls | Mouse / buttons flipped until submit or drop | Unverified — common recap |
| Runaway / “spider” statue | Object grows legs and leaves the room | Unverified — chase it, do not treat as a pet |
| Fire rings / periodic flame | Cited in roundups, not a Steam sentence | Unverified — do not invent DPS |
| Swapped cameras / other player view | Cited in roundups | Unverified |
| Hands-full / no flashlight | Carry blocks normal item use | Treat as default until your HUD disagrees |
Recaps: inverted controls, then “he shows up.” If you cannot walk a straight hall, drop on open floor, kite, recover. Do not open a wardrobe to “hide the idol.”
Demo recaps: “my statue’s a spider, it ran away.” That is not a companion. Chase, re-grab, escort. Next: the door geometry that turns a drop into a softlock.
Matched by build plan, shared topics, and guide progression — not random related links.
The classic wipe is not the Yeti. It is a golden statue clipped in a wardrobe swing or a trap door the carrier opened while both hands were full. Recaps also name trap doors and “one door is safe — left, right, or…” — that last line is an event / house rules overlay, still relevant because the carrier cannot fight the minigame and the hunt.

| Situation | Action | Never |
|---|---|---|
| Wardrobe / closet in the path | Escort opens; carrier waits on open floor | Drop inside the door arc “for a second” |
| Door that growls / trap prompt | Skip it; take the quiet door | Face-check while two-handing |
| All doors locked after a roll | Rally, spend hide/hinder if you have them | Shove the idol into furniture |
| Need to free a hand | Drop on a rug / hall center, then re-grab | Exchange inside the closet |
| Event: one door is safe | Escort picks; carrier does not guess | Split the squad through three doors |
If you must free a hand for a heal prompt, plant the statue where a teammate can see all four sides. Closet geometry is how Invokyr cursed idols become a reset walk.
Hungry-breath trap doors are map events. The statue did not “eat the floor.” Still: the carrier should not be the one testing tiles. Next: who walks where on a six-stack.
Invokyr has no published jobs. Escort is a habit from how many players: one carrier, one door/light, one rear if you have the bodies. Solo is allowed (EA 1–6) and punished.
| Party size | Escort | Who holds specials |
|---|---|---|
| 1 | Clear a short wing, bank, repeat — no biome greed | You hold heal/hide; do not pick invert if you cannot kite |
| 2 | Carrier + door buddy in voice range | Buddy holds heal; carrier holds the statue |
| 3–4 (demo-sized) | Carrier, door, optional board-sitter | Board-sitter is the bank, not AFK |
| 5–6 (EA) | Carrier + door + rear; others search a different wing only after submit | Caller at the table forbids a remote roll |
Steam trio: heal, hide, hinder. Recap extras (resurrect, fire, cocoon, teleport) stay Unverified. Spend hide/hinder to peel a hunter off a carrier; do not spend the last heal on a scratch. Catalog: dice.
Yeti, penguins, crocodile, chess knight, weeping angel, cocoon — community names on the monster guide. None of them carry your golden statues. None of them are pets. Next: the short list of process wipes.
Most idol deaths are process. Fix the carry before you blame a theme hunt.
Gamemaster VO will keep saying bring back the golden idols. Extra movement dice in a hallway do not pay that tax. First-run muscle: beginner guide.
Score into upgrades after a clean bank. Furniture is not a reason to leave a statue in a closet. When the escort feels good, match the wing on boards.
Next: match the idol’s wing on boards, then keep a special die for the escort on dice.
Golden statues / totems the board asks you to return. Two-hand carries. Named catalog TBA.
Recaps say two-hand carries block the flashlight. Confirm in your build; give the light to the escort.
No. If the HUD still wants golden idols, search and submit. Extra dice do not skip the tax.
Recap holder curse — Unverified as a named idol. Drop on open floor if you cannot walk; do not hide it in a closet.
No. Unverified runaway / “spider” statue. Chase it. Invokyr has no confirmed pets.
No. Those are community hunt names. They do not help idol walks.
Open floor the squad can see. Never inside a wardrobe door arc.
No. Invokyr cursed idols are physical Steam 3883570 objectives, not orbs.
Matched by build plan, shared topics, and guide progression — not random related links.